Dale Yu: Time Tales: Revolution (the blue cycle) – TIME Tales Revolution: The Hadal Undertaking and TIME Tales Revolution: Expertise

TIME Tales Revolution: The Hadal Undertaking

  • Designers: Kevin Delp, Melissa Delp, Manuel Rozoy
  • Writer: Area Cowboys
  • Gamers: 2-4
  • Age: 10+
  • Time: 60-180 minutes on field; our sport took about 180 minutes
  • Occasions performed: 1, with overview copy supplied by Asmodee NA

“In TIME Tales Revolution: The Hadal Undertaking, a standalone situation within the “blue cycle” of TIME Tales, you and your fellow brokers journey to the yr 2099.   Rediscover the TIME Tales universe with TIME Tales Revolution, a brand new cycle of missions. The foundations have modified however the Company’s dedication to preserving humanity and the space-time continuum hasn’t.  As all of the TIME Tales Revolution eventualities, The Hadal Undertaking is an entire, standalone sport. The eventualities will be performed in any order. In 2099 NT: Whereas a terrifying virus is devastating the world’s inhabitants, a scientific base immersed in an oceanic abyss makes a wierd discovery that might resolve the way forward for humanity. Conduct an in-depth investigation and crack the key of the HADAL venture.”

I used to be pretty excited to get this from Asmodee NA, as I used to be a fairly large fan of the primary TIME Tales cycle, having performed all 9 missions within the unique format.  I’ll admit that the tales have been getting a bit more durable to imagine close to the top of the cycle, and our group had made our personal protocols for taking part in by means of the video games in a means that we loved a bit bit greater than the foundations as written.   See this overview for extra particulars: https://opinionatedgamers.com/2019/05/14/dale-yu-review-of-t-i-m-e-stories-madame/

It seems that we weren’t the one ones who have been pissed off by the unique setup; I’ve had discussions with a number of the Area Cowboys on occasion, and considered one of their objectives with the brand new cycle of missions was to make the sport rather less fiddly.  The adjustments made within the Blue cycle definitely are streamlined, and apparently, this has occurred by eliminating the timer. That’s proper, TIME tales not actually tracks the time!

Now, it has come to mild that TIME Tales brokers have a chemical named Azrak injected into their bloodstreams, and it’s this substance that permits them to journey in time.  This Azrak tackle a bodily type of blue plastic gems, and in the beginning of the sport, every gamers will get their very own provide. Now, Azrak is spent by the point captain when transferring from location to location, and Azrak is spent when sure location playing cards and beginning challenges, however all the prices are identified up entrance; not will your success or failure experience on a providential time die roll!

Generally, the group may have a map of areas obtainable to them.  The Time Captain chooses the following location and pays a single Azrak crystal to do that.  Then, the playing cards are discovered within the deck and laid out on the desk. The time captain reads card A of this location which spells out the scene and what’s seen on the playing cards.  Then, every participant can recon a location card instantly, by selecting it up with out price and studying it themselves.  

Then, in a change from the unique cycle, play is freeform inside this location. Gamers are free to take actions at any time.  They will provoke a take a look at on a card by spending an Azrak gem and doing the take a look at. It’s attainable to extend your probabilities at passing a take a look at by spending extra gems.  A participant can discover a brand new card by returning the one they at present have after which paying a gem to select up a brand new card. Gamers also can stand-by and never have a look at any playing cards; leaving them obtainable to help teammates doing challenges – any participant standing by can spend one Azrak gem per problem to help one other teammate.

When the staff has achieved all that they want to do on the present location, they pack up the playing cards and put them away.  There’s now the choice of performing an Replace – this can be a solution to return a lot of the spent Azrak gems to the gamers, although one might be put aside to maintain monitor of the variety of Updates (this might be necessary when judging your general success within the situation).  Then, the Time Captain switches, and the brand new Captain can select the following vacation spot – for which they are going to spend an Azrak crystal from their very own provide! No extra random die!

However, earlier than you get too excited, there’s a new random-ish occasion to exchange it.  Challenges are pretty related on this Blue cycle. Like within the different video games, every journey right here has a set of three attributes (colour coded) that are discovered all through the story.  Sure challenges require you to make use of considered one of these three attributes. As I discussed above, you need to spend one Azrak to make use of your base worth for this attribute. You may also spend extra Azrak to extend your worth by one.  Moreover, every of your teammates that’s standing by can every contribute one Azrak to additional enhance your worth by one. After getting calculated your worth for the problem, you need to then flip up a card from the Future deck (6 playing cards whole) – and the worth on this card will modify your attribute whole for this problem.  You’ll shuffle the deck everytime you reveal the one card which features a re-shuffle icon; however till this comes up, you may attempt to calculate the chances of getting a fascinating consequence.

I discover this uncertainty rather more interesting that that of the time die within the white cycle.  Principally as a result of it seems like you have got extra company over find out how to cope with it. In the event you actually need to be sure to succeed, your staff can merely select to exceed the success threshold by 2 in order that the playing cards can not change the general consequence.  Nevertheless, there’s a price in doing this as it can probably deplete your staff of Azrak crystals; and every time that it’s a must to conduct an Replace to replenish your crystals, it will depend in opposition to your last rating. Positive, girl luck can nonetheless screw you over with a unfortunate card draw; however in contrast to the time die, you a minimum of have an opportunity to attempt to mitigate the unfavorable outcomes.

Total, I believe that the adjustments are constructive.  The sport performs a bit smoother, and I believe that it really generates much more dialog between the gamers; a minimum of in my group… With every location being a free house for actions, it actually helps to have gamers focus on what they need to do, and what order we must always do them in.  Not do now we have to coordinate who’s rolling and who’s transferring on the identical time unit expenditure; now every participant pays for his or her actions as they take them. It’s undoubtedly attainable although for gamers to overlook what others are doing as a result of they’re so targeted on their very own actions; I might undoubtedly suggest pausing and listening/watching to what different gamers are doing.  To do that, we find yourself speaking much more.

Regardless of the elevated speaking, the sport performs sooner – effectively a minimum of this primary situation did.  We completed your entire Hadal Undertaking in slightly below three hours, together with a chilly guidelines learn, which is half of what a number of the White Cycle adventures took.  For my group, this can be a huge enchancment, as we will begin and end in a single sport session. I didn’t really feel as if this story was any much less developed than the primary cycle; however there was undoubtedly much less time spent leaping backwards and forwards between areas looking for that one place that we missed on the final go by means of.  This was the half which pissed off us previously, and why we developed our system of leaving out all of the areas so we may shortly look on the areas we’d already seen. We performed the Hadal Undertaking by the foundations, and we discovered it a lot much less fiddly in that regard. Positive, you continue to needed to trip between areas, but it surely didn’t really feel clunky and strained.

OK – so a bit bit in regards to the story.  In 2099 NT, there may be apparently a plague that might destroy the world.  You must discover the ocean to discover a treatment to avoid wasting the world. Your staff jumps into shells of characters on an island, and away you go.   The general story of the Hadal Undertaking is advised effectively, and it was enjoyable watching it unfold by means of the totally different playing cards. As is usually the case, there have been just a few issues which we wished have been a bit higher defined after they occurred, however we managed to muddle by means of with some home rulings on what we thought the sport was telling us to do.  Not one of the expertise was lessened due to this, however we in all probability spent about ten minutes whole making an attempt to determine what to do after we have been confused by the sport. This ten minutes was made up after we took an unintentional quick minimize later within the sport resulting from one other complicated place. Somewhat irritating, however not sport breaking. However, seeing as the primary sequence of the sport has a 21-page lengthy FAQ on BGG; it’s par for the course right here.  I’d suggest not getting too labored up about them and simply go alongside for the experience.

The puzzle right here was fascinating to resolve, and amongst considered one of my favorites, proper up there with the Marcy Case and Lumen Fidei.  It’s a very good begin to the following sequence, and I’m wanting ahead to the following installment. The general backstory is sustained right here from the unique cycle – and I’ll admit that this nonetheless does completely nothing for me.   I’m positive that there are many folks that can proceed to dissect the continuing battle between the forces of excellent and evil by means of time; however I may care much less. Fortunately, information or familiarity with the story appears to haven’t any bearing on taking part in the person eventualities, so for now, I’ll simply proceed ignoring it.   There’s additionally an fascinating “legacy” facet to the sport supplied by TIME Tales Revolution: Expertise – which I’ll overview individually. We actually haven’t seen sufficient to know if/how it will change issues, however I like what I’ve seen to date with the legacy stuff.

Till your subsequent appointment,

The Gaming Physician

TIME Tales Revolution: Expertise

  • Designer: Manuel Rozoy
  • Writer: Area Cowboys

TIME Tales Revolution: Expertise is being offered as an growth to the Blue Cycle of Time Tales Revolution.  It isn’t required to have this with a view to play the person eventualities, however if you happen to select to incorporate this growth, it can present an overarching story and framework to play by means of the eventualities of the Blue cycle.  Curiously, it is possible for you to to play the Blue cycle eventualities in any order; and the Expertise will morph together with it.

Primarily, TSR:E offers a legacy really feel to TIME Tales.  On this field, you’re going to get Four Agent boards. Firstly of the cycle, every of the gamers in your group will select a Agent, and they’re going to play this agent all through the remainder of the cycle.  The character card from every situation might be performed on this board which means that you’re now a human participant who has taken on the position of a TIME Tales agent as seen in your agent board who has then stepped into the timestream as a distinct character as seen on the character card.  Phew.

Every Agent has their very own tech tree of talents, and as you progress by means of the sport, you’ll hopefully get an opportunity to  use a few of your new expertise. Every agent has a deck of talent playing cards, and two slots to the left of their board to equip these expertise.  Every participant additionally has an individualized (effectively a minimum of we expect they’re individualized- we haven’t been instructed to have a look at them but!) set of weak point playing cards which might have an effect on the talents of your agent.  Lastly, every chief board has a set of proficiencies; there are seven differing kinds – and you actually don’t want them till the top of a situation.

Firstly of every TIME Tales Revolution situation, there’s a little bit of setup achieved along with your brokers.  When you’ve got entry to any, you may select to equip any of your discovered expertise. Nevertheless, the staff should confer on this as there’s a restrict of not more than Four talent playing cards allowed to be in play for any situation.  Moreover, when you have a weak point, you need to place a weak point card in considered one of your talent slots; not solely does it occupy the slot, it supposedly additionally hampers you.

After getting set issues up, you then play the actual situation as regular.  As you have got been exploring time, you will have encountered different characters – which have an octagonal XP icon on them.  Any of those playing cards are instantly added to your staff. You write down their identify and their attributes in your Time Agent Roster card.  Your staff may have entry to their expertise going ahead. 

While you attain the top of the situation, there ought to be a scoring rubric on the finish to inform your staff what number of Azrak Crystals have been earned on account of your play.  Now your staff offers with a Risk card. There’s a round wheel thingy that exhibits the present menace stage – a sequence of six areas starting from inexperienced to crimson after which black!  Based mostly on the present location of the wheel, you draw a Risk card of matching colour.

This menace card could have a Sustainable menace which might have ongoing results or trigger you to maneuver the menace wheel.  Risk playing cards can also have calls for – which names a proficiency after which offers you a spread of values that your staff should provide you with to satisfy the demand.  The staff first seems to be at their general proficiency in that talent (by including up the entire stats of all of the staff members for that proficiency) after which attracts as much as that variety of playing cards from the demand deck.  Then, there’s a convoluted system so as to add playing cards or take away playing cards from this tableau – every step costing you increasingly Azrak crystals from the quantity earned within the mission.

If the sum of Demand playing cards is within the required vary, the menace wheel strikes backwards one house.  If the staff both has an excessive amount of or too few factors, the wheel strikes ahead and the staff positive aspects Weaknesses (which will be distributed amongst the staff members in any means that they agree upon).

When you get by means of this pretty fiddly system – which appears to be there simply to get you to spend your Azrak crystals – gamers can use the remaining gems to both heal their weaknesses or to purchase new expertise. Therapeutic a weak point prices crystals equal to the variety of the weak point (1 to five).  Abilities at all times price 5 gems every. In the event you purchase a talent, you mark the suitable field on the tech tree in your agent board. As you may count on, you need to begin by shopping for the bottom talent on a department within the tech tree earlier than you may transfer ahead to get the extra superior expertise. The staff decides collectively find out how to allocate the gems; it’s probably that not all gamers will be capable of purchase issues.

Although we haven’t explored it sufficient but, there seems to be to be an fascinating determination to be made in later eventualities.  Will our staff spend their gems to satisfy the Risk and never have to maneuver the Risk wheel ahead? Or will we save our gems and danger a better menace (and a few weaknesses) with a view to give ourselves sufficient gems to purchase extra expertise?  Which can assist us extra? Proper now, we don’t know! On first look, it feels acquainted – in that groups that do effectively might be rewarded with extra benefits and do higher on future eventualities. For me, it could be extra fascinating if groups obtained extra expertise in the event that they did poorly – as a result of they’re the staff that need assistance with higher expertise and talents!  As it’s arrange, it seems to be like the alternative will occur.

It stays to be seen how it will have an effect on play down the street; in your first situation with Expertise, you actually get no adjustments as you’ll not have any expertise nor weaknesses to begin off.  Because it stands now, I don’t have a lot to remark aside from on the potential it may have. I suppose it did make us think about how we explored a bit bit as we already knew that we’d rating higher if we used fewer Updates in the midst of the situation.  It has definitely given us loads to consider, and a minimum of for now, it’s fascinating, and one thing I’m wanting ahead to a minimum of exploring. The foundations state which you can simply play TIME Tales Revolution with or with out this growth, so if it turns into too cumbersome, we will at all times abandon it.

Till your subsequent appointment

The Gaming Physician

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