It’s a protected guess that for those who hatched anyplace between the late 60s to late 80s you’re at the very least acquainted with The Goonies. Adore it, hate it, detached to it, you already know of it. Its affect on children within the 80s is plain. Maybe that’s why the quilt of Leonardo Benucci’s first printed work on DMs Guild, appropriately named First Journey, evokes such visceral feelings. I didn’t instantly consider The Goonies after I noticed the quilt. However I suspected this journey can be superb. As soon as I learn the credit web page I understood the explanation I had such ineffable feelings. The duvet was impressed by The Goonies movie poster. After all, I wouldn’t dare maintain Leo Benucci to the identical commonplace that I’d maintain Spielberg or Donner. Nonetheless, I had excessive hopes.
Author(s): Leonardo Benucci
Writer: DMs Guild
Product Size: 67 pages (model 2.5)
Out there Format(s): PDF
First Journey is a one-shot journey designed for younger and/or new gamers to Dungeons & Dragons. Gamers will tackle the function of orphaned kids—there are guidelines for creating your personal for those who don’t need to use those offered—who hope to meet the dying want of their adoptive mom.
The premise of this journey is nice. Taking part in children as a category (successfully degree 0) is inspiring and it’s an exquisite option to let new gamers turn into acquainted with D&D. This provides a number of potential for the gamers to immerse themselves within the story that’s about to unfold. The pre-generated character sheets are cute and useful in stopping the sport from getting slowed down even earlier than it begins. Too many potential gamers not often get previous the character era step of tabletop RPGs. Although it might be nice if the character sheets have been offered as a separate file for simpler printing with out the parchment background of the entire PDF.
The story revolves round recovering a legendary wondrous merchandise, the “Flower of a Thousand Colours” for Mamma Uba. So she will “see such magnificence with [her] personal eyes…to know the scent of the thousand coloured flower”. However there’s a sinister twist that I received’t reveal right here. The kid heroes should negotiate an deserted mine, unlock the secrets and techniques of an enchanted waterfall, and even uncover another means to conquer a foe…even when it takes them almost twenty years to do it.
Matteo Ballati‘s cowl artwork is gorgeous and he did the inside artwork as properly. Sadly, the inside artwork is all black and white, aside from the Flower of a Thousand Colours. Whereas I get the aim of desaturating the colours to make the Flower all of the extra necessary, one thing is misplaced within the grayscale variations of the artwork for me. Between the desaturation and the exhausting edges (no background transparency), the presentation suffers some. It’s not dangerous. But it surely could possibly be nice!
Make no mistake, the artwork is superb. Most of it evokes a number of emotion. However I might’ve beloved it in full coloration and to see it higher built-in.
The writing is nice and efficient however it is usually verbose. It’s dense textual content and there’s extra to learn aloud or paraphrase than most DMs will likely be comfy with. Particularly if the DM is taking part in with actually younger gamers with brief consideration spans.
The alternatives for roleplaying and exploration are fairly good. However fight is missing. In truth, if the gamers have the Flower, partaking in fight can successfully, and abruptly, finish the journey. It could be simpler to grasp for those who think about the three pillars of an journey (social interplay, exploration, and fight) because the legs of a three-legged desk. Having one leg shorter than the opposite two received’t essentially make the desk wobbly or unsteady. Nonetheless, you possibly can’t actually lay something on prime of the desk. It could nonetheless look attention-grabbing but it surely loses a number of its goal.
All in all, First Journey is an excellent effort and is surely, a great way to introduce children to D&D. However skilled gamers could discover themselves pissed off on the linear story whereby the intent is for them to lose encounters. Extra introverted gamers could not love the truth that to succeed on one explicit encounter, they have to make the DM giggle, in actual life. No cube rolls. The gamers should carry out and elicit laughs from the DM. Lastly, true to many an 80s film—and far to my chagrin—there’s a plot twist on the journey’s finish that the gamers don’t have any approach of discovering beforehand and even anticipating. Even when they will anticipate the twist, there’s little they may do about it because the PCs are solely degree 5 at this level and difficult a CR 18 foe can be silly.
This journey works properly for its supposed viewers: children. Leo Benucci reveals nice promise as a creator and I imagine he’ll wow us in forthcoming productions.
- enjoyable high-adventure model
- superb artwork, inside and outside, by Matteo Ballati
- good maps
- lovely, kid-friendly character sheets with full guidelines for creating further child characters
- verbose textual content
- the doc is for much longer than mandatory because of 40+ pages of character artwork, character sheets, and maps within the appendices moderately than as separate zip recordsdata