I’ve performed solely as soon as, and the graphics and artwork are unfinished — probably the event as nicely — so let me preserve the overview at a reasonably excessive degree. First, here is a primary description:
Mid-game state of affairs
In barely extra element, to arrange the sport, lay out a hoop of city figures at random, with two of them being faraway from play every sport. Whoever is farther behind within the circle round city takes the following flip, advancing to whichever city determine they need to go to. Most of them offer you sources — brick, metal, or cash — and you’ve got a restrict on what number of sources of every kind you’ll be able to maintain. Some figures have two random constructing plans at them, and in the event you go to one with the best sources, you’ll be able to pay them, then construct one thing. Should you pay further, you’ll be able to then construct one thing else, too!
The primary constructing is positioned anyplace within the midst of play, then every subsequent constructing is positioned adjoining to one thing already constructed, with the buildings ultimately filling in a 4×4 grid of the gamers’ personal creation. As quickly because the sixteenth constructing is erected, the sport ends and gamers rating factors for what they constructed. Who has contributed extra to the present state of Glasgow?
In a single sense, Glasgow falls in the identical bucket as Lookout’s Mandala, which I raved about here, because it appears like a basic, no-frills, well-honed design. You desire a twenty-minute sport that can ship one thing contemporary (because of the randomization), but acquainted (because of its design core) every time? Then right here you go! Lookout has had a stable document of developmental success for greater than a decade, and you may really feel that information at work in Glasgow as the sport flows nicely and you may leap into it virtually instantly because of iconography that tells you virtually all the pieces it is advisable know.