Final Bastion (Recreation Evaluation by Brandon Kempf)

  • Designer: Antoine Bauza
  • Artist: Nastya Lehn & Pero
  • Writer: Repos Productions
  • Gamers: 2-Four Gamers
  • Time: 45-60 minutes 
  • Occasions Performed: 6

Again in October, Dale took a “First Look at Last Bastion”. I’m going to present a little bit of an extended guidelines overview than Dale did, so in case you choose the shorter overview, go take a look at Dale’s and are available again for my ideas. A protracted awaited re-working of the insanely troublesome to win cooperative sport, Ghost Tales. Ghost Tales was legendary in it’s issue, possibly not Yggdrasil ranges of issue, however nonetheless, Ghost Tales was generally known as an unforgiving and unrelenting sport and that helped push it up the rankings. At present Ghost Tales is sitting at quantity 238 on BoardGameGeek

Final Bastion, prefer it’s predecessor, is a tower protection sport. The essential tenets of a tower protection sport are that the gamers are defending a base from waves of enemies by way of using obstructions, together with themselves. You usually see this much more within the online game world than in board video games, however the style has been prevalent over the previous few years, particularly with latest releases like Cloudspire from Chip Concept Video games. It’s a troublesome design to tug off on this planet of cardboard, normally there are many issues happening that must be managed in a short while body. The velocity of the sport is necessary, you don’t need a tower protection sport to really feel gradual and plodding, you don’t wish to really feel like you could have greater than sufficient time to do every little thing. There isn’t a clock, a minimum of within the conventional sense, in Final Bastion or Ghost Tales although, this isn’t actual time. Which is why the sport is simply created to really feel so darn troublesome, you want that issue to make it really feel determined, to make it really feel like a problem, which is what we at all times ought to attempt for in gaming, however positively in cooperative gaming. 

A majority of Final Bastion is performed out on a 3 by three board. Every sq. is a distinct location within the final bastion for the heroes. That is the place the heroes will take their stand to defend what’s theirs. Every location within the bastion has a singular energy that the gamers can use once they cease on it. 

The sport is propelled ahead by a deck of playing cards, this deck is filled with the entire evil that the Baleful Queen can summon to assault the bastion in an try to achieve her energy again. These Monster playing cards are available in 5 totally different colours, 4 of that are shared with the heroes. Every hero at the start of the sport is given a Monster board in one of many 4 colours. Every of these boards can maintain three monsters. In case your board is full in your flip there’s an motion you’re taking, normally dangerous. If it isn’t, in your flip you’ll draw one of many Monster playing cards and place it on the suitable board, matching colours if potential. There are black Monster playing cards that may be positioned wherever and if a gamers board is crammed and it is advisable place one other card there, chances are you’ll place it on one other board.  

On a flip every participant has two phases to work by way of, the Monster section and the hero section. The Monster section consists of activating any Monster playing cards in your board that must be activated. That means they’ve an icon within the heart backside of the cardboard, within the instance above, the skeleton drummer doesn’t have an icon within the heart, so they’d not do something. After that the participant checks their board, whether it is full they’d activate a board energy particular to their board, in any other case they draw one other Monster card and place it in an applicable spot and activate any icons on the left backside of the brand new card. Typically these activations will convey in additional Monster playing cards, or skulls. Skulls are notably dangerous, if there are ever three skulls on the board throughout a participant’s flip, they lose the sport. 

This deck of Monster playing cards is the clock in Final Bastion. There are a set variety of regular Monster playing cards within the sport based mostly on the variety of gamers and the ninth card from the underside of that deck is positioned a random Warlord at first of the sport. The Warlord goes to be a much more troublesome problem for the gamers and the Warlord is chosen at random from ten which are included within the sport. It’s positioned on prime of the final eight playing cards within the Monster deck and the gamers do not know who it’s or what they need to work in the direction of, the most effective they’ll do is simply preserve attempting to make themselves stronger and be in a great place when the Warlord is revealed. 


Throughout the hero section of a participant’s flip, they might do act and transfer, in no matter order they select to take action. Motion is from one tile to an adjoining tile, diagonal motion is allowed. There are two totally different acts {that a} participant can do, they’ll solely select considered one of them on a flip although. The gamers might activate the tile that they’re standing on, or they might enter into fight with a number of monsters which are adjoining to the tile they’re standing on. The tile actions are of utmost significance in Final Bastion. That you must be activating them as typically as you presumably can to achieve advantages, however keep in mind, each time you activate a tile is a time you aren’t combating the monsters attempting to overhaul your bastion. Tile actions aren’t out there if a cranium token (grasp of evil) is on it. 

To enter into fight with a monster, the participant have to be on a tile adjoining to a monster card. Except after all your hero has the power to do issues in a different way. Every participant may have a singular hero from the beginning of the sport, and every of these hero’s may have a particular distinctive means to assist the crew overcome the incoming horde of monsters. A hero might be able to assault from two tiles away in both route, or they might achieve different advantages to assist them out. Fight is fairly easy in Final Bastion. Every monster card has numerous icons on the higher left of the cardboard, these are the outcomes that you will need to receive from a cube roll with a purpose to defeat them. More often than not the participant will probably be rolling three white cube, three is a hero who can roll a fourth gray die as effectively. The cube have 5 totally different colours on them, plus a white “wild” aspect that may rely as any coloration. Additionally, by way of gameplay the gamers can achieve tools tokens that may assist within the killing of monsters, it’s needed to make use of these tokens on some as they might require greater than three to be rolled. If a participant is profitable in killing a monster that monster is discarded out of the sport and the participant will activate the icon on the underside proper of the monster card. More often than not, these are advantages, equivalent to eradicating a cranium, or gaining an tools token. Gamers on a shared tile with a hero in fight, might share tools tokens, serving to assist them in fight. If fight is unsuccessful the monster stays in play and nothing else occurs. It’s potential for gamers to struggle two monsters without delay if they’re on the corners of the board, thus adjoining to 2 monsters. You continue to solely roll the cube one time although, you don’t roll for each. 

By sport play there’s the likelihood for a hero to be killed, for them to lose all of their well being tokens. At the beginning of the sport, every participant is given three well being tokens, ought to they lose their last well being token they lose all of their stock, tools tokens and Name to Arms tokens, they flip their participant board to point out that they’re now not residing they usually disconnect from their horde board. All of the monsters keep in play on that board although, so don’t suppose you’re getting out of this the simple approach. Gamers will also be healed and introduced again by way of sport play actions as effectively, ought to this occur the participant flips their board and reconnects, gaining three well being tokens and a Name to Arms token. 

I haven’t spoken in regards to the Name to Arms tokens but. Each participant begins the sport with one Name to Arms token, these tokens can enable a participant to make use of a tile motion even when they don’t seem to be on that tile and even when there’s a cranium token there as effectively. Gamers can use them at any time on their flip, however not in the course of an motion, and when you’ve got a couple of Name to Arms token, you should utilize all of them if you would like, you aren’t restricted to at least one per flip. 

Final Bastion is received by the gamers once they defeat the Warlord that’s on the board. In any other case, the gamers face defeat if the entire gamers are useless, a 3rd cranium (grasp of evil) token is on a tile on the board or a monster card have to be drawn and there’s not one left within the deck. 

Not rather a lot has modified between Ghost Tales and Final Bastion. Essentially the most noticeable factor is the slight theme change. Play clever, there are actually eight totally different heroes to select from, every with a singular means, versus beforehand 4 heroes and the power to decide on considered one of two particular skills. The flexibility to maneuver earlier than or after taking an motion is now out there to the gamers. The flexibility for the Name to Arms tokens to activate tiles coated by a cranium (grasp of evil) token is a giant distinction as effectively. The Warlord begins later within the deck by a pair playing cards and aside from that, I believe most adjustments are sort of superficial, however the route that the sport went is obvious from these adjustments. Bauza went and made the sport a bit simpler for the gamers to handle, not essentially made it simpler to win, however simpler for the participant to do issues that may profit them and gave the gamers extra management. There could also be different issues which have modified, or been tweaked a bit, but it surely has been a very long time since I’ve performed Ghost Tales, that’s what I can recall. 

Final Bastion can be brighter than its predecessor. Whereas nonetheless a thematically darkish sport, every little thing is brighter and extra vibrant, making it simpler to differentiate what icons imply and what’s going on within the sport. That’s an necessary factor to have as the sport is all about understanding what icons imply and once they take impact. Most are straightforward to decipher, however some generally is a bit complicated, however by no means concern, there’s a thorough appendix for the entire icons so you may know precisely what does what, and when it does it. Very effectively put collectively each in presentation and in graphic design. The addition of miniatures, whereas a improbable tactile and show addition, could make it a bit troublesome to see what the powers are on the tiles, however when you study the tiles, you don’t need to look so arduous and might simply get pleasure from that you’ve got a plastic ranger determine capturing two instructions from the center of the board. 

Video games like Final Bastion thrive on issue and the power to regulate that issue. There are lots of other ways to arrange Final Bastion from making it simpler to creating it downright sadistic with two Warlords within the monster deck. I’m unsure how troublesome I ever wish to make the sport as there are issues which are nonetheless out of your management, specifically which monsters are popping out of the deck and people rattling cube. No matter how a lot you propose with additional tools tokens, or with assist out of your fellow gamers, these cube are nonetheless the deciding think about most fight conditions. When you don’t roll the fitting colours on these cube, guess what, issues aren’t going to go your approach and the monsters are going to proceed to pile up on the board. There’s a effective steadiness at work right here. When you had extra management, the sport can be too straightforward. When you had even much less management, the sport can be rattling close to unattainable. Bauza and the event crew right here have discovered a pleasant steadiness, that whereas irritating at instances, at all times makes you are feeling like there’s a combating probability, till there isn’t.  

Video games like Final Bastion aren’t usually my favourite approach to occupy my gaming time, first off they’re cooperative and secondly they’re cooperative with a excessive probability of alpha gaming as a result of the entire info is on the desk for everybody to see, there is no such thing as a hidden info right here. So when you’ve got a participant at your desk who fancies themselves the tactician of the bunch, remind them that it’s a crew sport, however that’s simpler mentioned than executed lots of the time with these forms of gamers. That being mentioned, Final Bastion received me over with it’s dynamic play, improbable manufacturing values and an exquisite re-thinking and re-adjusting of what is without doubt one of the basic cooperative video games of this technology of board players. 

Ideas from the Opinionated Players

Chris Wray (eight Performs):  I’ve performed eight instances, and gave Ghost Tales a attempt once more final weekend for the sake of comparability.  I choose Final Bastion: although I just like the theme and artwork higher within the predecessor, the iconography, extra intuitive gameplay, improved rulebook, and variability of setup make Final Bastion the higher alternative.

That mentioned, having received twice in eight performs (albeit on the best setting), certainly that is simpler than Ghost Tales, a sport I by no means received?

Patrick Brennan: When you already personal Ghost Tales, you don’t have to personal this, particularly when you’ve got the White Moon enlargement which elevates it. However in case you’ve at all times wished a duplicate, Final Bastion is a superb re-implementation. The core is identical, however there are many little enhancements. There was no change we didn’t like – extra participant powers can be found (and are actually separated out of your color board), the haunters work extra cleanly, the board tile powers are tweaked in just a few locations for steadiness. The monsters are largely the identical, and simply as pesky as ever – the sport remains to be arduous to win! Personally I most well-liked the ghost theming however this fantasy medieval setting doesn’t get in the way in which, so all good.

Scores from the Opinionated Players

I find it irresistible. Brandon Kempf, Patrick Brennan

I prefer it. 


Not for me…

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